I have always been very passionate about video games, animations and manga, since times immemorial of my youth.
Beyond the appreciation of it all, nothing fulfills me more than creating imaginary worlds, whilst working through medias I love such as 2D art, illustration/drawing/photo-manipulation, and building 3D worlds from the ground up, such as 3D modeling and in-engine level art.
I aim to bring to life my creations from concept to 3D printing.
As it stands, I am a 2D Illustration and Concept artist, with an additional 3D artist skillset specialized in environments, currently undergoing character modeling training, with the following proficiencies:
- Illustration/Concept/Color in Photoshop & Clip Studio Paint
- Level Art and composition in Unreal Engine
- Textures in Substance Painter, Photoshop & ZBrush
- Modeling in 3Ds Max & ZBrush
- Subscribed to Pluralsight for constant learning
Furthermore, I am a graduate Bachelor of the 3D Animation & Digital Design program, from the NAD school in Montreal. I have equally studied 2D animation at the Cégep du Vieux Montreal.
I am known for my sharp artistic eye and a good mastery of softwares such as Photoshop. I learn and adapt quickly and I enjoy broadening my knowledge of alternative softwares and techniques, such as Substance and Clip Studio Paint.